I quite agree with your proposals Dolphineye, so with the responses of Defunkt, except on two points (as a player on Project Reality): the spawn point and get to Decomposition Systems:
- Spawner on SL would make the game more "nervous", but to be killed would not become a major problem affecting the striking power of the squad, so be sure to cover each other's backs: the "squad play" in some way be smaller, so the game would become less "rich" ... for me of course!
However for the spawn, it would mean it would take another system to choose their spawn points, genre-point rally in the Project Reality (a point that only SL can create but can be destroyed by the enemy if he discovered, and is neutralized if an enemy is within 25m)... Or the automatic creation of several of these points spawns at a reasonable distance of the flag (100m) every time our team is in the area of Cape this flag.
- "Aura System" : for example, a medic can "heal" a man without being next to him, or rather against him is pretty unlikely i'sn't very "Real", no more than a sniper can reduce the spread of weapons of members of his squad close to him ...! So for me this system very interesting version of "normal" mod, and can therefore be an advantage compared to other games, is it difficult to let a place in a Hardcore mode ... Or any small dose, or else within very small!
- In addition, the time to spawn after being killed is too short (always for me): this allows the nervousness in the game but reduces the "squad play", the medic is no longer useful, it has not time to launch a smoke and care, so the tickets falls !

- The capture of the flag also would be more realistic if it was at least 2 players on the same team in the capture zone for this: in addition it would increase the team play ...!

But obviously it's a matter of perspective everyone: it would remove a game very nervous ("Half-life" like) by increasing the squadplay, but it would be create a more realistic game, whith coverage, progression, to secure zone, construction of the attacks, with kits that take full extent: the recon and assault in mind, the SL and the medic withdrawn, the support behind and the sniper covering the entire squad from a long distance .. .
Multiply this by the number of squads to 32 players, add communication via TS3 and you have a magical game play that players do not get bored ...!

(Sorry for google translation...

)