Username:

Password:

Poll
Question: Do you want that CB mod get some features of Project Reality, Arma2, America`s Army 3 for teamplay and realism improvement
Yes, I like ideas in this topic
No, CB is good enough and has its own way

Pages: 1 2 3 [4]   Go Down
  Print  
Author Topic: Mod changes possible?  (Read 1471 times)
0 Members and 1 Guest are viewing this topic.
Awakened
Private First Class
*

Offline Offline

Posts: 25


-:
-:


« Reply #45 on: December 25, 2011, 02:25:39 PM »
ReplyReply

What about Airstrike possibity. I now about mortar, but this airstrike for my opinion leads to more teamplay

It is already has done (when press keybutton "5", signal rocket marks the place you want to atack and then jet arrives for airstrike. If you don`t like marked place just pick up signal rocket for abort firemission. I don`t know can enemies pick up signal rocket or not but it would be great for teamplay if they can):

You are not allowed to view links. Register or Login

to download: You are not allowed to view links. Register or Login
« Last Edit: December 25, 2011, 02:33:34 PM by Awakened » Logged
Bluedrake42
Private First Class
*

Offline Offline

Posts: 20


-:
-:


« Reply #46 on: January 13, 2012, 02:59:58 AM »
ReplyReply

I don't think Casus Belli should be treated as an opportunity to make a Project Reality Clone. As much as I would love to see Project Reality on an updated engine, the only people I would want to see do such a thing would be the original developers.

Maybe there are a lot of things to be learned from Project Reality, but right now I'm seeing people just reading off the Project Reality feature list. Casus Belli should be given an opportunity to become it's own mod, and to be honest I would imagine even the Project Reality developers would agree with me on this.
« Last Edit: January 13, 2012, 04:33:08 AM by Bluedrake42 » Logged
Awakened
Private First Class
*

Offline Offline

Posts: 25


-:
-:


« Reply #47 on: January 22, 2012, 05:29:05 PM »
ReplyReply

Maybe you are right.
I`ll try to realise my ideas by myself using UDK.
This is my first steps:
You are not allowed to view links. Register or Login

The Sangin area:
You are not allowed to view links. Register or Login

The heightmap is taken from google earth

Logged
VendorX
Private First Class
*


Offline Offline

Posts: 3


-:
-:


« Reply #48 on: February 02, 2012, 08:55:14 PM »
ReplyReply

Mod like PR for CB will be grate. Personally, i played much in Arma series, OF or America's Army - i like realism, but not everyone like hardcore. Sometimes too much realism can kill gameplay...
Logged

Classified SR-2 | 2x Xeon W5580 - 3.20 GHz | 12x 2GB Kingston KHX2000C9D3T1K3/6GX | 2x MARS II/2DIS/3GD5 | SAMSUNG 830 MZ-7PC512D/AM 2.5" 512GB SATA III MLC | 4x Spinpoint F3EG HD503HI 500GB SATA 3.0G
Cellus
Beta Tester
Private First Class
*

Offline Offline

Posts: 16


-:
-:


« Reply #49 on: February 03, 2012, 12:11:36 PM »
ReplyReply

You are not allowed to view links. Register or Login
What about Airstrike possibity. I now about mortar, but this airstrike for my opinion leads to more teamplay

It is already has done (when press keybutton "5", signal rocket marks the place you want to atack and then jet arrives for airstrike.


Press button for airstrike = teamplay? How exactly do you reconcile that? Sounds like one skill-less nub can ruin gameplay for everyone.
Logged
Awakened
Private First Class
*

Offline Offline

Posts: 25


-:
-:


« Reply #50 on: February 03, 2012, 01:07:40 PM »
ReplyReply

Before "just press button" you should mark a target by signal rocket. I think it`s possible to make it more complicated, for example by adding posibility to your enemies to pick up this signal rocket and to throw away while jet are comming. So enemies will try to do it possibly, and you and your squad will try to stop them
Use your imagination.
« Last Edit: February 03, 2012, 01:10:19 PM by Awakened » Logged
Pages: 1 2 3 [4]   Go Up
  Print  
 
Jump to: