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S&D - Search and Destroy.
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Topic: S&D - Search and Destroy. (Read 214 times)
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VendorX
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S&D - Search and Destroy.
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on:
February 07, 2012, 09:01:41 PM »
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Objective based game, where objectives will be chosen randomly. Objective could be anything - destroy the ammunition caches, vehicle, assassination..
Game mechanics:
Each map will have i.e. 8 objectives, but only 3 or 4 (randomly selected after game start ) will be active. That will guarantee different game-play on the same map.
Defense:
- can know each objective location exact.
- can choose spawn point (i.e. nearby objective).
Attack:
- only what looking for.
- progressive spawn point.
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dolphineye
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Re: S&D - Search and Destroy.
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Reply #1 on:
February 07, 2012, 10:25:07 PM »
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Hello that's very interesting.
What do you exactly mean by progressive spawnpoint?
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VendorX
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Re: S&D - Search and Destroy.
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Reply #2 on:
February 07, 2012, 11:49:40 PM »
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Progressive spawn point:
- after disable an objective, nearby spawn area will be owned by attacking team.
This method will oblige attacking team to play Co-Op - defending team can take hes time to prepare defense and/or ambush (depend on objective).
Nearby spawn area:
- let's say, something like Mini-Base - not to close, not to far - with vehicles, weapons, ammunition...
Objective:
- like i said, could be anything even some sort of domination point - in the middle or in strategic position on the map - witch can be independent from other objectives (can be taken by defenders again). There is many possible scenarios...
Cry engine series is made to handle big maps and this mod will need that advantage.
Ps: Thank you for replay.
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Last Edit: February 08, 2012, 08:35:29 PM by VendorX
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