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Question: What is your favorite fov (field of view)?
50-55 - 2 (9.1%)
60-65 - 1 (4.5%)
70-75 - 8 (36.4%)
80-85 - 6 (27.3%)
90 or more (are you crazy?) - 5 (22.7%)
Total Voters: 22

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Author Topic: What is your favorite fov (field of view)?  (Read 579 times)
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Fabiolo
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« on: April 26, 2012, 08:13:11 PM »
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Tell us. The current FOV value in v1.1. is 70.
« Last Edit: April 26, 2012, 08:53:41 PM by dolphineye » Logged
F37
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« Reply #1 on: April 26, 2012, 08:57:05 PM »
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Hey,

I wonder if it would be possible to allow the user to use cl_fov xx console command providing that it is in a range that the server accept ? Something from 65 to 85 for example ?
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Fabiolo
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« Reply #2 on: April 26, 2012, 09:01:35 PM »
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Dunno at all, only dolphin can reply.
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caderbyshire
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« Reply #3 on: April 26, 2012, 09:41:06 PM »
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I think it would be pretty cool if you could have a dynamically changing FOV linked with HP. AS HP drops FOV decreases. Probably allready been done.
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Kolz
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« Reply #4 on: May 17, 2012, 12:05:43 PM »
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I bump this thread  - not a lot of people have voted so far.
In the next couple of days, not at evenings, I will from time to time open a test server
called "fov_50 testserver" with a default fov_50 for insterested people to test the overall gameplay feeling as well as the fps performance on their PC´s.

Edit: Some people can join, some others can´t. Cd-Key failed. No idea..
« Last Edit: May 17, 2012, 03:56:13 PM by Kolz » Logged

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dolphineye
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« Reply #5 on: May 17, 2012, 12:35:59 PM »
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A FOV value of 50 will probably increase the performance for some people.
Yet I guess I'd end up with big headaches after an hour of CB with a FOV value of 50 Wink
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Kolz
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« Reply #6 on: May 17, 2012, 04:05:40 PM »
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Any idea why you get a headache?
cl_headbob = 0 might help.
Less camera shaking would help as well, I think (anyone knows the command for this?).

Anyways - a lower FOV would make the gameplay/&look more realistic.
Reason why:
Test this:
Stay on a building and estimate how many steps it will take you to get to point B, which could be a tree, a car or another building.
Then walk the distance. With 20 steps you managed a distance like a 100 meters or so.
A lower fov will help this and that´s as well the reason why - at least me - thinks that we are hoovering more then walking in the Crysis game.  Smiley

Disadvantage of a lower FOV is, that the walking/running gets even slower.   Undecided
 
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Kolz
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« Reply #7 on: August 12, 2012, 06:44:21 PM »
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Very good, that CB devs. are willing to make upcoming versions a variable FOV. Thank God for that. ;-)

Here is my point of view, and I make it exagerated so you get my point:
This is what is happening in CB at the moment:
80% of the time we are shooting at very little black dots - that´s our enemies. These little black bots kill us as well. No fun.
20% of the time we actually get to see an normal sized enemy. Good fun.
(because of this matter, IMO more players are encouraged to choose the sniper rifel. No fun.)
Most CB maps have a huge depth, compared to other FPS MP shooter games - that might be one reason for it. But there is more to it.
Test this:
Stay at a building look at another one and estimate how many fodsteps it will take you to get to the other building.
Then walk the distance. With 20 steps you managed an estimated distance like a 100 meters or so with the actual FOV 70. Lowering the FOV would help this..god I´m not the boss here, we´d play with a FOV 35..

What I´m saying is, compared to COD we should have a FOV of 30.
Compared to BF3 it would be a 50 or so. But check for yourself.
Well - CB is different to the two mentioned games, and it should be. Still - CB would become more fun to play with a lower FOV.
Watch youtube gameplay of other MP FPS and do a FOV compare. Just watch the gameplay and think about the FOV.
Then open a CB server, make it private, type con_restricted 0 in the console followed by a cl_fov 30 or a cl_fov 50 cl_fov 70 or even a cl_fov 90
Run arround a bit, do a little aiming and shooting and try to find out, what you´d prefere actually.
But anyways.. like I stated in the very beginning of this post:
Very good, that CB devs. are willing to make upcoming versions a variable FOV. Thank God for that. ;-) 

CB gameplay:
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