Username:

Password:

Pages: [1]   Go Down
  Print  
Author Topic: Rework ticket system in Intelligence? Suggestions!?  (Read 242 times)
0 Members and 1 Guest are viewing this topic.
evilhackman
Private First Class
*


Offline Offline

Posts: 71


-:
-:


« on: September 05, 2012, 02:48:30 PM »
ReplyReply

Hi folks.

As most people really seem to enjoy Capture the Intelligence, I think I'm not the only person who got a little annoyedof how the matches are played mostly all of the time.
Usually people don't even bother to try and bring the intel to the target area and score a "goal".
Why not? Because they don't need to. Camping the intel in some spot with your team around to protect you works totally fine.

I'd really like to see some improvements to the game mode, so the overly annoying camping gets less and people get their lazy asses out and take some risk and the mode gets as exciting as it was meant to be. And I want you all to make suggestions how it could be done.

My suggestion:
  • Limit tickets drawn from enemy team to 50 tickets until intel is either returned or a goal is scored = "reset"
  • Make the tickets in the top blink when ticket limit is reached or display a message "Ticket limit reached: Score a goal!"
  • Scoring a goal draws 50 or 75 tickets?
  • If posession of the intel changes between teams a lot, but the ticket limiter is already in effect for one or both teams, it would be lame to not get any points anymore. We need a solution for this:
    • Either a team scores some defalut score everytime they capure, e.g. 10 credits per every capture
    • Or each time the posession of the intel switches the capturing team can draw another 20 tickets, which adds to the ticket limiter they had before. E.g. team A has captured first and drawn 35 ticktes before they lost it. Now they captured it back form B so the limiter rises to a total of 70. The first capture from a team after a "reset" doesn't add to the amount of ticket-limit, so team B is still at 50. You get the overall scheme ;-)
      It would make the game even more exciting, because e.g. team A has already reached the limit. They could now try to score a goal OR try to protect the intel (uncaptured) until it respawns, so they can score again. This will lead to more teamplay, maybe one member of the team is already waiting at the respawn point, but the other team of course is aware, too. We would need a respwan indicator for this: Maybe display a top of screen "intel will be returned in x seconds"

Your opinions/suggestions?
 
« Last Edit: September 05, 2012, 02:54:52 PM by evilhackman » Logged
dolphineye
Administrator
Sergeant
****


Offline Offline

Posts: 822


-:
-:


« Reply #1 on: September 05, 2012, 04:16:37 PM »
ReplyReply

Hey dude,

I'll try to change the CTI rules a bit today to see if you guys are having more fun on it.
Though, I may need some people to test it out let's say... tonight near 9.00-9.30pm (french time).
Of course I will release a patch before then.

Who could take part to the test tonight?

Cheers
Logged

You are not allowed to view links. Register or Login
dolphineye
Administrator
Sergeant
****


Offline Offline

Posts: 822


-:
-:


« Reply #2 on: September 05, 2012, 04:32:10 PM »
ReplyReply

I'm thinking of something else than blocking the tickets.

What about doing that the longer a team is having the Intel, the slower the "tick" (tickets interval) is over time?

For example:
Team A is just picking up the intel.
From T0 to T30, the "tick" will be "1 sec".
From T30 to T60 it will be "2 secs".
... Then 3, 4 etc.

In other words, if A is not scoring a goal, they will have trouble making the enemy losing tickets over time.

What do you think, guys?

Logged

You are not allowed to view links. Register or Login
serenityjazz
Developer
Private First Class
*

Offline Offline

Posts: 36


-:
-:


« Reply #3 on: September 05, 2012, 06:44:26 PM »
ReplyReply

like this if team is camping with intelligence, other team have time to organize and dislodge them...

I'am ok to try this tomorrow... It could be interesting...
Logged
evilhackman
Private First Class
*


Offline Offline

Posts: 71


-:
-:


« Reply #4 on: September 05, 2012, 06:57:29 PM »
ReplyReply

I'll be here tonight for a test after 9 p.m.
Also, your idea with the slower tick rate is really good. I don't know why it didn't come to me before ;-)
Logged
shephard07
Private First Class
*


Offline Offline

Posts: 14


-:
-:


« Reply #5 on: September 05, 2012, 07:24:02 PM »
ReplyReply

dolphineye's idea is really good.
Also, I am here for the test.
Logged

You are not allowed to view links. Register or Login
dolphineye
Administrator
Sergeant
****


Offline Offline

Posts: 822


-:
-:


« Reply #6 on: September 05, 2012, 08:02:47 PM »
ReplyReply

Well I did that it locks the tickets after 1 minute (cvar).
I think it will be easier to understand than my suggestion.
Logged

You are not allowed to view links. Register or Login
Pages: [1]   Go Up
  Print  
 
Jump to: